Retro-Bit Admits to Using Fan Translations Without Credit in Classic Game Re-Releases

Retro-Bit, a company known for re-releasing classic video games, has acknowledged that it used fan-made translations in some of its products without properly crediting the original translators. The admission follows accusations that the company incorporated these unofficial translations into its re-released titles. Krokodyl provided a very length breakdown of where these titles had used fan made translations, you can find his evidence here.

Majuu-Ou

Fan translations are created by gaming enthusiasts who translate games into other languages, often English, to make them accessible to a broader audience. These efforts, typically shared online for free, play a key role in preserving gaming history, particularly for titles never officially localized.

The accusations center on specific re-releases, including the games Valken and Majuu-Ou. Retro-Bit confirmed to Video Games Chronicle (VGC) that parts of fan translations were used in some of its 16-bit game re-releases—titles originally designed for consoles like the Super Nintendo or Sega Genesis—without giving due credit. The company stated, "We let our guard down," recognizing the lapse in its practices in an interview with Time Extension.

This revelation has prompted discussions within the gaming community about the importance of acknowledging fan translators' contributions. These individuals often work without compensation, driven by a passion for sharing games with others. Gideon Zhi, a notable figure in the fan translation scene, said Retro-Bit had tried to contact him about the translations but failed to connect due to various reasons.

Retro-Bit, which has built a reputation for bringing retro games to modern audiences in physical formats, issued an apology for the oversight. The incident underscores the need for companies to respect and credit the work of fan communities, whose efforts have long supported the preservation of gaming heritage.

While the company has not detailed specific steps to address the issue, its history of engaging with retro gaming fans suggests it may take action to prevent future occurrences. The gaming community is likely to monitor Retro-Bit’s response closely, as trust and collaboration remain essential in the world of classic gaming.

The episode serves as a reminder of the delicate balance between commercial re-releases and the grassroots efforts that often precede them. For now, Retro-Bit’s acknowledgment and apology mark a step toward addressing the concerns raised.

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