Dreamcast Minecraft Developer Showcases Insanely Fast Voxel Engine

A developer known as Meesedev is creating a voxel engine, dubbed the Meese Engine, inspired by Minecraft beta 1.7.3. The goal is to build an engine capable of handling voxel-based games, eventually replacing Minecraft assets with original ones to create a new game surpassing Minecraft in both gameplay and graphical fidelity.

In a recent update, Meesedev showcased the engine’s performance, “blasting through an existing world file at 2,800 km/h, holding a perfect 60fps with a 64-chunk render distance.” This demonstration was conducted on the PC port of the GameCube version of the engine.

The developer has also implemented “world saving and loading” features, enabling the engine to load “14,000 chunks (~500 million blocks) in just a few seconds,” sufficient for a 64-chunk render distance. Notably, Meesedev dedicates only one day per week to this project, making the progress particularly impressive.

While the Meese Engine is not planned to be fully open source, Meesedev has indicated that some smaller components might be made open source in the future.

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